In many a fantasy
you have a mix of sapient races who fill a fantastical niche in your
fantasy world. But just how do you create a race? And how do you
flesh out you races?
When you're looking
to create a race that people aren't already familiar with (such as
Tolkien-esque elves or dwarves), one way to go about it is to take
inspiration from our world. Before I wrote The Legend of Draconite, I
found inspiration for the Molouk race from a book I had about
dinosaurs. I tweaked the Molouks a bit (they're more humanoid and
have smooth skin, have hair as well as feathers, etc.) and made them
my own race. If you're going with a more familiar race like humans,
there's still elements you can add to make it your own.
Another way is to
look up legends from our world and base a race off of that. You will
want to add unique elements to that race to make it your own, unless
you want to stay true to traditional legends and write something
based in our world.
We'll go through an
exercise in creating a race.
The first thing I
think of when it comes to a creature is what it looks like. It can be
practical or aesthetic. In this exercise, I'm thinking of a short,
barrel-shaped creature who is covered in a ceramic-like exoskeleton
that is white and green. Its limbs can lay flush with its body to
create a nearly impenetrable shell. It has a low, dome-shaped head
with eyes, nose, and a mouth, and its limbs are pretty short. It has
wide feet to support its great weight, even though it only stands
about three feet tall.
Of course, we need a
name for this critter. We'll call it an Atooma.
With the general
appearance in place, the next thing we can do is think more about
what the functions of its body are. The exoskeleton can be for
protection, display, and functionality. The Atooma can roll fairly
well, slide on slopes with its wide feet, and can use its plated
limbs to attack and defend. It can have a high-pitched voice that can
be used to derange enemies or in courtship. The Atoomas have males
and females, and the females tend to be larger to accommodate
child-bearing. Atoomas smell like peaches.
What about where
they live? Atoomas live in deep, tropical jungles of white trees,
usually on sloped areas like cloud forests. They're not good
climbers, but they're able to move up and down the slopes with
surprising ease thanks to their large feet and the protection their
exoskeletons provide against bumping against trees. They don't have
any natural predators, as they are next to impossible for wild
animals to kill and eat.
Let's think of their
culture. Atooma are tribal creatures, and the tribes general worship
an all-powerful rock god. As such, they like to glue precious rocks
to their plates, or paint images of their god and patron spirits on
their smooth exoskeletons. In their tribal culture, the women rule as
chieftesses, and child-bearing is seen as the highest honor. Atooma
men are defenders of the tribes. The tribes have annual gatherings to
participate in trade and in honor games to please their rock god and
spirits.
This is a pretty
general summary of a new race, and I could probably go on and on.
Development of a race occurs while you're writing about it, and you
can add upon detailed notes you may already have. This is how you
flesh out the race: writing stories about their heroes, their
cultures, and their history.
When you incorporate
your race into a story, it's likely your protagonist has had a lot of
exposure to their own race and lives among them, at least for a time.
(This is unless the protagonist is an orphan raised by a different
race in a different location.) When fleshing out the race, you see
the details through the eyes of your heroes, especially if they're
familiar with that race.
With our Atooma, for
example, let's say our main character is an Atooma healer who is
training an apprentice to take his place when his ceramic husk is
taken to the sacred death rocks. His tribe becomes afflicted with a
terrible disease that none of his current knowledge can fix, so he
and his apprentice must venture into the wilds to find an answer to
what's happening. The healer knows a lot about the Atooma culturally
and biologically, and knows a lot about the nature around them. The
apprentice is curious and learns from his teacher, as well as deals
with life as an adolescent when he is bullied by his hunter peers for
becoming a healer.
Each character has
their individual personalities and quirks. The healer is adamant
about keeping his exoskeleton as immaculate as possible. The
apprentice stutters when he's tired, and one of his feet is larger
than the other, which can make moving fast a challenge. The healer
demands perfection and can be upset when he doesn't see it being met,
and the apprentice works on being less sloppy with his homeopathy in
order to please his teacher.
The world around the
characters shapes them, and they in turn shape and explore the world.
We'll talk more about fantasy setting in another article and the
impact it has on other elements in a fantasy world.
I hope this article
has given you some ideas on how to get a race started. Feel free to
use the Atooma in your own writing. They were inspired by a ceramic
mug sitting by my computer screen!
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